

To put it this way: if a leader of FARC kidnapped your best friend or teacher and held him or her hostage in a cave with the mutilated remains of his previous victims around in order to force you to help him build something, would you do it? Couple that with the fact that the reason Alex is on the planet at all is because he was thrown out from wherever his home was, and the fact that he remorselessly lies to Daniel and you for his own gain (something we have no evidence Weyer or Agrippa do), and you see the issues here.

Considering the rest of Weyer and Agrippa's portrayals, they seem relatively decent (helping Daniel after he dies even if they had no concrete incentive to after Alexander died) and might have been willing to help had Alexander not gone for kidnapping and torturous hostage keeping. It's absolutely sane that Weyer would have issues giving in to a kidnapper's demands, and want to make sure he can guarantee Agrippa's safety as a condition of help. Also, keep in mind that the only reason this conversation took place was because ALEXANDER KIDNAPPED AGRIPPA in an attempt to get W*e*yer's assistance.That's not exactly "good guy" material there. Most of them probably criminals, true, but he had no qualms about taking innocent lives. All of that may be true, but Alexander was willing to torture and slaughter hundreds, thousands of people.I feel as if Wayer is a huge jerkass that just screwed Alexander over. But Wayer is all "Send me Agrippa! There is a big chance that I will just start completely ignoring you after that, but still, do it!" Alexander even agrees and starts working on it. Now he's stuck on Earth, sustaining his life for centuries, waiting for that jerk to help him. So how exactly is Alexander the bad guy here? From what we hear near the end, it seems that all he wants to do is go back home, which he can't do because Wayer stole that opportunity.The game has many jar graphic variants, but these red and blue ones are never used. Similar to the Sanity Potion, this unused game mechanic can also be seen in some early gameplay footage. When you have enough thalers you can open chests containing valuable items.Īn additional hint tool-tip appears the first time one of them is picked up. Picked up a Pouch with 10 thalers Picked up a Bag with 25 thalers Picked up a Sack with 50 thalers You have found a bag of thalers. Each size has a slightly different message. They come in divisions of 10, 25, and 50 but don't appear in the player's inventory when picked up (they still have an inventory icon).

Three bags (or sacks) containing coins of a currency called thalers. Technically it is used since it does make a very brief appearance during the ending cinematic, but cannot be used as the inventory is then locked. It gives twice as much oil as normal when used. It appears in some early gameplay footage. Restores some of the player's sanity similar to how Laudanum restores health. Most are all complete and can be placed in the level editor. Their appearances are nearly identical to the ones from Penumbra: Overture, another game created by Frictional Games. They attack Daniel when they are near him, dealing him a minimal damage. However, they can be only added in the game with an editor.
